I Have Returned, but I Cannot Lay down My Gun
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Chapter 49 Table of contents

[Dark Zone Sub Gallery]

[General] F***, I can't stand playing in the Apex tournament rank anymore. It's absolutely awful.

<Kill Log Screenshot> <Death Cam Video>

I can't tell if this is a game or a gathering place for lunatics. I keep slipping up here, and it's driving me insane.

Even the SOF promotion matches were hell, so what the hell are the guys at Tier 2 or 1 doing?

I'm quitting this game, damn it.

[All Comments][Sorted by Most Recent]

[General] Why is Yujin suddenly playing so seriously?

<Yujin MMR Increase Chart Screenshot>

Is she really preparing for the Asia qualifiers in Dark Zone Esports?

She went from Gold 3 to Diamond in just a week; this girl is insane.

At this rate, she'll hit Tier 2 in no time if her MMR keeps rising like this.

[All Comments][Sorted by Most Recent]

“…Phew. That match was tough.”

The victory screen filled the display.

It flickered off, revealing the game summary screen. The contents were too extensive to fit on a single page: everything from the movement route during the session to the number of bullets fired, total damage dealt, and kill cam footage.

It was like an error correction notebook, essential for users wanting to improve their skill and rank.

The only downside, if it could be called that, was the enormous file size.

As always, I linked it to the in-game Dark Zone community so everyone could see. Early in my streaming days, I used to just skip over it without much thought, but as my rank increased, more people started requesting it.

The rank-up animation in Dark Zone was simpler than I expected.

The medal on the left side of the military uniform avatar's chest changed to the corresponding rank with a dazzling effect.

The Recon badge, which corresponded to Platinum in other games, disintegrated into dust and was replaced with the new SOF badge. Of course, there was also a separate military uniform patch.

<HaruhanJanHongcha has donated 1,000 KRW.>

“Thank you for the donation.”

Phew.

A sigh of exhaustion escaped my lips. Due to the nature of hardcore games, each match consumed a significant amount of stamina. Even though most of the movement was done by vehicle, it was still tiring.

From streaming this past week, I’ve found that my general limit is around ten hours in-game.

Back in the day, I could go for three days straight without thinking about the future, but with a clear goal now, managing my condition was crucial.

So far, I’ve been able to take first place without much effort, so I felt like I was conserving my energy.

I vaguely heard that the climb gets steep from SOF onwards.

The current stream time was 10 hours and 22 minutes in-game, with 2,813 viewers.

The 30,000 viewers on the first day were seriously inflated by the unusual nature of the stream, which was about clarifying the hacking allegations. In simpler terms, it was like the grand opening of a new store.

For a random new streamer, I’d say this turnout was remarkably good.

Returning to the lobby, I saw my rank displayed in a graceful mix of silver and diamond transparency. However, the number 5 next to it indicated that there was still a long way to go.

Glancing over, I noticed that the chat was filled with viewers begging for one more match to celebrate the promotion.

But as I mentioned earlier, managing fatigue was important.

Although I could have played another match, it was interesting to see how the viewers' reactions shifted with every word I said.

“…Then let’s do this. I’ll play one more match but end the stream without commentary, or we can wrap up with a feedback session instead. I’ll leave the decision to you.”

The bot, responding to my input, automatically opened a poll.

The numbers fluctuated wildly.

That was an excellent pivot.

Separate from just watching the stream, gamers always have the desire to climb higher. Those desires were being very clearly expressed.

There were some who didn’t agree, mostly those who weren’t interested in battle royale mode or focused on PVE. However, over the past week of streaming, most of the latter had naturally fallen off, so the vote naturally ended in favor of a feedback session.

I exited the game and transferred the file to the Just Chatting VR studio.

Taking a small breath, I chose my words carefully.

Fortunately, streaming and speaking weren’t as difficult as I initially thought. It wasn’t like a talk show; just explaining my area of expertise was enough to fill the audio.

The initial pressure I felt had mostly dissipated.

As I played the video, the first words that fit together like a puzzle in my mind came out.

“To summarize the play of users at this stage… they tend to be both hasty and overly cautious. I haven’t seen many exceptions to this.”

I can’t say I don’t understand.

At this stage, they’re probably confident in their skills and have a good grasp of psychological warfare. They likely know the map better than I do, given that I’ve only been playing for a week.

As a result, they mercilessly exploit any exposed gaps, and if you fail to counter, you’re immediately killed.

Players with average skill levels get ruthlessly cut down at this stage.

But conversely, if you show a gap but make it hard to exploit, they’ll be drawn in like a trap, disregarding their own safety.

What happens next is simple. It’s like tripping someone who’s sprinting; the faster they’re going, the more disastrous the outcome.

As I explained that, the video showed an enemy who had been eagerly chasing me only to be killed by a simple claymore trap.

A perfect example.

“On the other hand, being too cautious narrows your field of vision. You end up overreacting to even minor provocations. In any case, the best strategy in this kind of game is to create situations that are advantageous to you.”

Of course, with a hundred players fighting on a single field, it’s much easier said than done.

Frankly, even if I explained it, I didn’t expect many people would be able to apply it in practice.

Still, the explanation continued.

The video contained a variety of plays, ranging from smart kills that viewers might be able to attempt to risky ones they should definitely avoid.

The former involved complex battles in buildings and terrain, while the latter were melee kills, lead shots, and near-trick shots that only I could pull off.

It was hard to say which category had more, but for the sake of the explanation, I leaned toward focusing on the former.

Anyway, my general strategy was simple: take items from enemies, and once adequately equipped, secure a good position within the circle.

It was something you could figure out with a bit of observation, but as always, just knowing doesn’t make it easy to counter.

For roughly an hour, I continued to explain my gameplay to thousands of viewers.

It was, as always, an embarrassing time.

My social life was quite thin at this point.

If I had to mention anything, I’d say it consisted of the gym owner at the fitness club for exercise and various promotional contacts from different shops. The former was more consistent in contacting me.

In terms of streaming, there was Harmony, of course. But I’m not sure if I can count communicating via social media as a full-fledged relationship.

Of course, it wasn’t as if I made up for my lack of social life by streaming either. I didn’t avoid it altogether, but I didn’t go out of my way to do it either.

It was, in a way, lukewarm. I wasn’t sure if I wanted to pursue streaming as a full-time career, and I wasn’t doing much outside either.

These days, I was stuck in that transitional phase.

The answer wasn’t necessarily unclear.

In reality, the dream of “making money while sitting still” that everyone desires had practically come true, and frankly, I could stay home and do whatever I wanted for the next few years.

But that wasn’t the mission given to me. Continuously diving into difficult tasks is what people are meant to do, isn’t it?

Maybe I was just seeking confirmation.

-[Harmony: Teacher~~~ How are you doing these days? Thanks to you, I’m working hard on Dark Zone! Everyone says Dark Zone is better than the games we played before,,ㅠㅠ]

-[Yujin: I think so too, honestly.]

-[Harmony: ( Ĭ ^ Ĭ )]

-[Harmony: I wish people would appreciate the fun of games like Getting Over It T^T]

-[Yujin: And you’ll recommend it to me too, right?]

-[Harmony: Ahahaha;;]

-[Harmony: But you haven’t played it yet, have you (,,•́ . •̀,,)?]

So you’re planning to make me play it someday, huh?

Anyway, this person, once we started talking, would occasionally reach out even without a specific reason. Our main topics of conversation were the legal actions related to the sniper troll incident or advice about streaming.

Having only streamed for a week, she was practically the perfect mentor for me.

-[Harmony: Anyway, it seems like you’re finding streaming more enjoyable than you expected, haha.]

-[Yujin: I guess… so?]

-[Harmony:٩(๑• ₃ -๑)۶♥]

-[Harmony: That’s how it is at the start.]

-[Harmony: Streaming is a job, and without a sense of duty, it can easily become dull….]

A sense of duty.

Maybe that was it.

I stopped my fingers, which were unconsciously typing. The unsent message on my screen asked how one could find such a sense of purpose.

Even if I sent it, I probably wouldn’t get the answer I wanted.

After all, a goal needs to lie somewhere between what you must do and what you want to do.

If there’s no immediate threat to your well-being or future, setting your goals solely on what you must do leads to long-term burnout.

In any case, she was incredibly perceptive in this area.

As I briefly glanced away from my phone, more messages came in.

-[Harmony: Since you’ve started streaming, why not try Your Space too?]

-[Harmony: You can think about hiring an editor once you’re financially stable!]

Of course.

But I had to admit that her suggestion wasn’t entirely ineffective.

With a slightly lighter heart, I replied:

-[Yujin: That sounds incredibly tedious, so I’ll start with something else.]

Indeed.

Rather than diving into such things just a week into streaming, it seemed better to try something I’d never done before—communicating with my viewers.

Proposing an obviously daunting goal and then mentioning a much lower one as a compromise is a common negotiation tactic.

In a way, Harmony had achieved that unconsciously.

She was impressive in many ways.

Or maybe I was just hopeless.

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