LabyrinthosVR Outban
[SasaGame] "Duke's Glory" Alt Account Exposed
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The author of this post is the barbarian in the screenshot. The opposing player played as a Dark Knight. As you can see, they removed all their armor and intentionally made their footsteps audible.
The player is only level 15 but dodged every attack. If you look at their play record, they’ve won all 50 matches, and they’re already at Gold rank.
It's ridiculous for a newbie who created their account less than a day ago to play like this. It’s certain they have a main account.
In the combat footage, they toy with their opponent, cutting off limbs before finally killing them.
They kept queuing up for duels without taking breaks, so if you're dueling around this time, be careful.
[Comments]
LabyrinthosVR Gallery
[General] Isn’t that Duke's player?
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There’s a player who hit #1 in Narak and Clock Tower and then moved to Heroes and took #1 there too. Their nickname always starts with "Duke’s XXX," and once they hit #1, they move to another game.
I thought they only played PC games, but now they’ve moved to LabyrinthosVR.
[Comments]
Virtual YouTuber Gallery
[General] KJMi’s getting torn apart.
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KJMi won’t be streaming LabyrinthosVR anymore, it seems.
[Comments]
I gently touched the door leading to the boss room.
The massive door was firmly shut with no signs of having been opened. This likely meant I had arrived before my opponent once again.
It could be true, or it might not be. What was certain was that to survive on the battlefield, you had to be open to all possibilities.
Blind faith leads to a swift death, and imagination is the greatest survival tool.
So, I left the door to the boss room alone and took a step back.
As I walked further down the path, I spotted some neutral mobs wandering in the distance, still standing.
This could mean one of two things: either my opponent was still busy farming the neutral mobs, or they had skipped all the mobs and were hiding somewhere nearby.
Naturally, the latter was more dangerous.
"──."
-Clang!
The strike I swung backward met with a metallic sound.
A throwing dagger clattered to the ground.
Seeing the purple liquid on it, I could tell it was a poisoned weapon.
As soon as I realized this, I stepped back, catching sight of a small silhouette darting out of the corner of my vision.
"An assassin, huh."
The figure wore a hood, hiding their face and even their eyes. But I already knew it was a female character—I'd encountered her a few times before.
The assassin swiftly moved toward me, dagger aimed precisely at my heart.
Before the dagger could reach my chest, I grabbed her wrist.
"Tah!"
The assassin shook off my grip and retreated.
In a contest of brute strength between a Dark Knight and an assassin, the Dark Knight naturally wins. The assassin knew this, which is why she decided to stop attacking for the moment.
We were now about ten meters apart, both of us glaring at each other.
"Assassins are a bit annoying."
After dozens of duels, I had a rough understanding of the characters.
As expected, different content favored different characters, with assassins being one of the stronger ones in this duel mode.
They have high mobility, stealth capabilities, and excellent killing power.
In other words, they’re specialized in "going after the other player." With a name like "assassin," it was to be expected.
Due to their slow hunting speed, they often skip farming monsters entirely, focusing solely on tracking down the other player.
In duel mode, assassins are probably the most popular. Since they skip the farming, each match tends to be short, which is advantageous for climbing the ranks.
As a result, I've been encountering a lot of assassins in recent matches.
"──."
The assassin took a deep breath and vanished from sight. One of the assassin's skills, <Invisibility>.
Based on experience, assassins have two main strategies.
The first plan is to hide and ambush, but since I successfully countered that, the assassin moved on to the second plan.
In simple terms, it’s a hit-and-run tactic.
They use their superior mobility and stealth to hit, retreat, hit again, and keep wearing down the opponent.
It’s incredibly annoying, but the counter is surprisingly simple.
You just need to limit the assassin's movement range.
"<Wailing Wall>."
I muttered the skill name.
Rumble! A wall made of bones rose up beside me.
The Dark Knight is a character that weakens the opponent to win.
It's a character that drags the battle into a muddy, grueling fight.
In other words, it’s a character more focused on annoying the opponent than on winning.
By using <Wailing Wall> to limit the assassin's entry routes, I could easily predict which direction they would attack from.
Now, the only thing left is to guess when the assassin will strike.
And that’s easy enough to read.
Even though she was invisible, she couldn’t mask her footsteps.
"<Chains of the Soul>."
Clink!
As I extended my left hand, chains shot out, striking the assassin who was rushing toward me.
<Chains of the Soul> has a stunning effect, causing the assassin to hesitate for a moment.
Seizing that moment, I dashed forward and swung my sword.
The assassin hurriedly tried to parry with her dagger, but I had anticipated this and deliberately adjusted my sword’s trajectory slightly.
-Slash!
The assassin’s left arm flew off.
"Ugh…!"
A short groan.
The assassin, startled, tried to retreat.
But this time, she couldn’t escape far.
My chains had already ensnared her right arm.
As I grabbed the chains with my left hand and pulled, the assassin was slowly dragged toward me.
Panicking, the assassin struggled to break free, but it was futile. The assassin had almost no resistance to crowd control.
Realizing she couldn’t free herself, the assassin instead charged at me, mixing in a flying kick.
I timed my sidestep perfectly, grabbed the assassin’s body, and slammed her to the ground.
Thud!
The assassin rolled on the ground with a groan.
I flipped my sword into a reverse grip and drove it into the fallen assassin.
[You have reached level 25.]
"Hmm... How many hours have I been playing?"
When I checked the playtime, it showed 10 hours.
That wasn’t particularly unusual. I spent most of my time playing games, except when I was sleeping.
Still, it wasn’t common for me to play for 10 hours straight without taking a break. It meant that I had really gotten absorbed in this game.
And for good reason.
Simply put, VR games hit the dopamine harder than PC games.
People often feel vicarious satisfaction when they see the protagonist of a webtoon or web novel.
But wouldn’t direct experience be far more enjoyable than vicarious satisfaction?
Even victories in PC games are ultimately something that happens beyond the monitor.
Whether it's the blade that almost touched my neck, dodging all the enemy's skills with perfect movement, or decapitating an opponent with overwhelming power—everything happens within the monitor.
In PC games, you can’t truly feel that everything is yours.
But everything that happens in a VR game is mine.
The nerve-wracking battles, the close calls, the godlike dodging skills—I experience all of it with my body.
The thrill of feeling like a hero can’t even be compared to PC games.
Especially since Labyrinthos’s virtual reality environment is so realistic, it was even more stimulating.
"This game deserves its popularity."
I should have started playing sooner.
I regretted avoiding VR games out of baseless fears for so long. It felt like I had missed out on half of my life.
I chuckled and stretched.
Suddenly, a warning window popped up.
[You have exceeded the recommended VR playtime.]
[We recommend you take a break and replenish your energy.]
[For your health, you will be forcibly logged out in 30 minutes.]
"Hmm...?"
I tilted my head as I looked at the warning.
I didn’t feel hungry at all. Oh, it must be referring to my actual body.
"I guess you don’t feel hunger when you stay logged into VR for too long."
Honestly, I wanted to keep queuing, but since I’d be forcibly logged out, there was no choice.
I’d better go out and grab something to eat.
Drink some water, visit the bathroom, and then get back to queuing.
"Your balance is insufficient."
The convenience store clerk said with an awkward smile.