Shut Up, Malevolent Dragon! I Don’t Want to Have …
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Vol. 4 Ch. 19 Table of contents

“It seems like a card that offers a last-ditch chance,” Noa remarked.

“In most cases, if only one wolf and one good player remain, the wolf would win automatically. But with this card, there’s a glimmer of hope for a comeback.”

In the family games of Werewolf that Noa had played, the good side could only eliminate wolves through voting or by utilizing special roles’ abilities. So, most of the time, if one wolf and one good player were left, the wolf could easily win.

However, this interactive game differed from traditional Werewolf.

With so many clue cards and item …

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