**-72 Dungeon Guides Gallery-**
**Title: Is Undead Difficulty Really That Hard?**
"Nobody's beaten it yet, right? For real?"
"Yeah, for real. It's like ten times harder than Lunatic."
"Wow! You know Sans Difficulty? Let me explain for those unaware! Sans Difficulty is le-gen-da-ri-ly hard!"
"Shut up, you idiot."
"Haven’t tried it yet?"
"Nope, thinking about giving it a go."
"Don’t cross that river, dude."
"Stop saying it's hard; it’s pissing me off."
"Nobody’s even cleared the seventh-ranked Mugan Palace. That says it all."
"Personally, Souls games are nothing compared to this."
---
"Is it really that bad?"
A difficulty level that supposedly makes Souls games look like child’s play.
I thought it was just an exaggeration, but even I was starting to get intrigued.
---
"Bet even Prowd couldn’t beat it."
"Obviously. Why else hasn’t he attempted it? Total coward."
"..."
---
"F*** off."
"Huh? Why so salty all of a sudden?"
"Wait, are you...?"
"You Prowd's mom or something?"
---
"They really have no filter online."
Saying even *Prowd* couldn’t beat it—that was my trigger.
Not as a regular person, but as *the* Prowd of 72 Dungeon.
Thirty thousand hours of playtime. World record holder for speedrunning *72 Dungeon Guides*. The first player to clear Lunatic Difficulty. That’s me.
"And they think I can’t clear it?"
What a joke.
Sure, I’ve been busy lately and haven’t touched the game in a while. Maybe that’s why these noobs think I’ve fallen off.
Let me be clear—it’s not that I couldn’t do it. I just didn’t bother. If I had, the *72 Dungeon Guides* gallery would already be flooded with posts worshipping me.
---
"Just wait. Show and prove."
I turned off my phone and tossed it onto the bed.
A week at most—no, I’d clear it in four days.
Stretching my stiff body, I sat at my computer.
My fingers flew across the keyboard and mouse like a pianist.
[Character Enok has died.]
[Would you like to quit *72 Dungeon Guides*?]
[Exiting *72 Dungeon Guides*.]
[Welcome to *72 Dungeon Guides*.]
[You have selected character 'Lv. 44 Enok.']
---
It might’ve looked like I was dying on purpose—and yeah, I was.
Undead Difficulty wasn’t an official mode. Technically, it was an Easter egg.
Here’s how it works: You take a Level 44 character, die 44 times in a row, and then immediately log back in 44 times.
For most players, it’s an absurd grind—so tedious it hurts your wrist. But for me? It was as easy as breathing.
After the 44th death, your character transforms into an undead. It’s not just a visual change; stats and other mechanics shift drastically.
The biggest challenge is the hostility from human NPCs. People say if you want to experience five-star GTA chaos, try Undead Difficulty.
---
"Got it."
After dying 44 times, my character lay there—a corpse.
Enok, who was once human, had now been reborn as a fully-fledged Death Knight.
"Time to have some fun for the first time in ages."
I’d clear this quick and post the proof on the forums.
But just as that thought crossed my mind, my monitor flashed brilliantly.
And that was the last thing I remembered.