I Became the Cute One in the Troubleshooter Squad
Select the paragraph where you stopped reading
Chapter 129 Table of contents
The third task of the fixer exam, the Color War, seemed incredibly simple at first glance.
Just protect your marker for 24 hours and obtain a marker of your target color, and you pass.
The rules were straightforward, with no room for misinterpretation or variables depending on the situation.
However, the task required more than just physical strength—it demanded a psychological battle far more challenging for the examinees than expected.
This was because the three teams were interlinked like a game of rock-paper-scissors.
Let’s think about it. For White team to succeed, they need the Blue team's marker.
The Blue team needs the Red team's marker, and the Red team needs the White team's marker.
In other words, it would be meaningless if White team had 100 of the Red team's markers but lacked a Blue team marker.
Therefore, fighting the ones targeting you was a pointless battle that didn't benefit anyone.
Especially since the examinees would have to survive for 24 hours scattered across a large forest,
it wasn’t just about minimizing unnecessary energy consumption but also precisely targeting their goal and getting the marker.
The Color War wasn’t only about pure fighting; it would evaluate multiple factors.
‘Teaming up with examinees of the same color is a trap... From a different perspective, those with the same color are competitors with overlapping goals.’
It was simple logic. If 10 examinees from the White team grouped together and barely managed to defeat 5 from the Blue team to get their marker,
what happens if there’s only 1 hour left?
Naturally, they’d fight each other to secure a marker to become the winner.
Just like how large animals are strong, but they have to eat a lot to avoid starving.

You are not logged in to view the paid chapter.

Login
Write comment...
Settings
Themes
Font Size
18
Line Height
1.3
Indent between paragraphs
19
Chapters
Loading...