The End of Ten Days

(No harem, no clichés, no overpowered protagonist, no system mechanics, no mindless action, and no "feel-good" tropes—proceed with caution if any of this bothers you.)

When I thought it was just an ordinary day, I found myself captured and brought to the Land of the End.

When I thought all I had to do was repeatedly participate in deadly games to escape, I discovered that people around me were beginning to awaken supernatural powers.

When I thought this place was a "Realm of God-Making," everything instead spiraled toward annihilation.

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Game Elements Male Protagonist Power Struggle Tragedy Apocalypse Weak to Strong Antihero Protagonist Cunning Protagonist Dark Betrayal Gods Awakening Character Growth Post-apocalyptic Survival Unreliable Narrator Gore Secret Organizations Hidden Abilities Multiple Personalities Lost Civilizations No Harem No Romance Twisted Personality Dystopia

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